This is a very interesting distillation of the process flow of a lot of games that have graphical skin and to see it with no graphical skin evokes ideas lol.
Neat that different consequences are there like getting a factory is actually more than the cost of bots indicated it sets bots back to 1. Might be super interesting to have other constraints like efficiency or a time pressure where having the bots go back to 1 really is detrimental to progress and so there would be a need to shift strategy based on the other constraints in real-time. I didn't get the first environment so apologies if you already did that in later environments.
Anyway i was impressed and gave this high rating, and you got an itch follow, if you like the other things on my page(s), consider doing the same.
Cheers!
--D
main website: