Ty for the feedback!
- In this version of the game, I think there isn't a hard coded max upgrade level.
- Skipping items is a common request and I do agree with it. I think if I were to reimplement this, id give that option.
- Destroying items should work different all together, like dropping the item on the trash can should do it. In a possible followup to the game, i'd rather have a drop off "inventory" that destroys it, instead of a "destroy mode" that you have to hover etc.
- Yeah, that definetly is overlooked. Good point.
And yeah, the game is balanced around no rotation.