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(2 edits)

Hey, really solid game! Been hooked on it lately. Well worth the price-tag. A few runs in, some feedback:

  • We need a way to know if an item's already upgraded to its max on the item card itself.
  • We need a way to skip if we don't want any of the items offered to collect.
  • We need a way to destroy an item in our hand, without having to put it down first.
  • Left-click should also work on the 'press x to...' run over screen.

Edit: Would be cool if we could rotate tiles to make them fit, but I understand if that creates a balancing issue.

Ty for the feedback!
- In this version of the game, I think there isn't a hard coded max upgrade level.
- Skipping items is a common request and I do agree with it. I think if I were to reimplement this, id give that option.
- Destroying items should work different all together, like dropping the item on the trash can should do it. In a possible followup to the game, i'd rather have a drop off "inventory" that destroys it, instead of a "destroy mode" that you have to hover etc.
- Yeah, that definetly is overlooked. Good point.
And yeah, the game is balanced around no rotation.