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The game was so much fun! Just one tiny thing—sometimes while I was shooting coins, I’d level up and a skill would instantly get selected before I could even see the choices..
Also, I’m really curious about how you managed and rendered so many objects on the screen at once

(1 edit)

Oh that's easy, I managed it by praying and barely testing ... no but for real, Godot was suprisingly chill with the amount of projectiles added! It slows down on low performance-devices like mobile with a lot of coins and spikes, but otherwise works.

And  the selection was mentioned to me from a mobile tester as well, unfortunately I didn't have the time to add an Input Buffer of some kind, sorry about that!