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The idea is cool.

What broke my experience a little bit, was that the spin of the level always was completely random.

The problem here imo is, that the player isn't able to plan his moves and sometimes just dies because of the way the level rotates. And if u as player has nothing to do about it, or react, it can feel a bit unfair.

Maybe that is something to work on.

There could be a pattern with different rotations but i think it should be something u can plan with.


But overall a cool idea and got result :)