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Switching between defeating incoming enemies and stirring the cauldron is such a great idea, and a very creative take on the jam theme! The visuals were also really cute, and I really liked the little witch [:

I also liked how there were different cooldowns for the different attacks, and I found it fun to switch between them to try strategies out! I think that the bomb was a little bit strong though, but I can absolutely see this  becoming a really cool system with some polish and added upgrades! I liked that you can still get points after beating the game too, and it would be even cooler if the enemies started swarming you more and more!

Close to the end of my run I realized that you can stir while shooting as well, but I think the game would feel a bit more intense without this mechanic (and I believe it makes more sense hahah). Although, I kinda like the concept of having part of the screen covered as a debuff, but it might be tricky to make that feel balanced :b

All in all I really enjoyed defending and stirring the cauldron - great job with the game!!

Also nice pfp, all hail Shadow B)