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This is such a work of art, from the storytelling to the visuals to the gameplay itself which was the best part of it all! This game has an engaging hack and slash style combat encouraging the player to just dice 'em up slimes: the more you attack the more you gain torque which leads even more slashing and dashing. The parrying mechanic relying on perfect timing an rewarding the player with a counterattack was a nice touch even when without that the combat itself was already engaging enough.

Also really liked that character design: oozes with personality. Got nothing more to say 'cause this already looks like something belonging on Steam. Great job really.

Thank you for such high praise! I'm glad you enjoyed it!
Combat is always one of those things that's hard to get right, so this means a lot!