Thrilled to hear your enjoyment for the audio and my, uh, cinematography(?). They're kinda more peripheral elements that can go unnoticed, so I really appreciate your noticing, that means a lot!
Getting 'stuck in the loop' is actually, sorta, intended, a bit of a meta-narrative point, and is when the game shifts into being less of a cutscene and more of a puzzle, though I'll be the first to confess that this maybe isn't signposted well enough, heh. If you are curious about how to beat the game and get the good ending, you can check my comment with a link to a quick explainer video ':)
Either way thanks for playing!