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Hi Keron, I uploaded the latest build last night and will push out a dev log about it in a couple of hours. I believe I've addressed the issues you've point out. Let ms know if the fonts need more contrast and if you like the new "hint" shake. Hint delay is tweakable in settings. A quick summary from the dev blog:

What's New:

  • Hand Hunt Mode – Seven chapters of poker challenges. Start with the basics, work your way up to Royal Flushes. It's a journey.
  • Achievements – Something to aim for. Unlock achievements as you play through both story and daily modes.
  • Mobile love – We've been listening. Touch input is snappier, toasts show up in the right place, and everything clips correctly on all screen sizes (including those notched phones). Desktop players get the same polish too.
  • Balance tweaks & fixes – Smaller quality-of-life improvements that should make the game feel better to play.

Good work, though I don't know; I think this game just isn't for me since for whatever reason it's just so hard for me to see patterns in the grid that I only end up checking for 3OAK, or 2P, or straights or flushes, overwhelmingly in that order.

Anyway, a clearance happened in two adjacent columns' same 5 rows, which caused their hand text to perfectly overlay each other, making each hand illegible. I additionally kept tapping the facedown card at the bottom of Hand Hunt's stage 5, which kept failing the level despite it being a row clear. I'm not sure of how to interpret that when it worked for everything else.

Hi @KeronCyst thanks for the additional feedback and bug reporting. Greatly appreciated!

I'll take a look this weekend. 


D.