Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Great job! Got totally addicted and went for 1 mio points xD 

You really nailed the different perks you can buy in the shop. I wonder how you came up with them - that kind of number and stats balancing, to me, seems deceptively hard to get right.

It's also nice that the area the spin lands on is proper random (or at least appears to be). I've played games in this jam where it seemed like they were calculating the outcome on some condition and then matched the animation of the wheel to it. I think it's frustrating if the wheel doesn't stop where it is supposed to.

I agree that the music is a total bop! I followed the creator and will make sure to tip them if I might use their music too :)

The 1-less-spin-to-shop perk is definitely the best perk in the game. It's good that there's no OP health perk. Only thing that could be improved is the wording for the "2x on nothing" and "15 per spin if walkout", as these actually were one-time boolean flags instead of accumulating?

(+1)

I appreciate the kind words on balancing, especially because it is something I struggled with quite a bit honestly!

I had also found in play testing that the one less spin per shop was definitely the best upgrade, although 2x your points can also go crazy for getting high scores, especially if you get it more than once. I actually already have some plans to address some of this in the post-jam update!

I'm a bit puzzled on your issues with the '2x on nothing" and "15 points per unused spin" upgrades, as they should work as described. Not sure if I just did a bad job describing them, you encountered a bug, or some combination of the two, haha.

I will say, both of those are also very difficult to see the effects of because there is no indicator your get the extra points besides just seeing the points go up (another thing that really needs some.work post-jam). The 15 points one is actually not even added until after the little ending message screen pops up, so it can be very difficult to see it triggering.

Either way, I'll mess around with them and see if I can figure what happened. It's too bad because those upgrades can be pretty fun in my opinion. Especially if you take them multiple times, you can get some crazy points.

Sorry for the giant comment... Thanks so much for taking the time to play and leave such amazing feedback!

(+1)

Thanks for your insights! I am glad you appreciate my over the top high score :D  

With what you answered regarding the "2x on nothing" and "15p/unused spin", I must have misgauged that the numbers were not accumulating. I didn't do any exact maths, just didn't behave/ snowball like I expected it too :)
For the 2x on nothing, could it at least be that only the base score keeps doubling, not your total score of base score plus the additional 50s? 

Yeah, indicators/ counters on screen would resolve this for sure, though I also find it appealing that you have to keep track of past decisions in your head.

(+1)

I'll have to play around with those upgrades. The 2x should stack with the additional points, and in my (admittedly limited) testing it did, but it's possible there's somewhere where it can get messed up or even not trigger at all. Sounds to me like it could be a bug you encountered, so I'll definitely look into it!

(+1)

Forgot to say, super impressive score. Makes me so happy someone went crazy with it like that. I was hoping the leaderboard would take off a little more than it has so far!

(+1)

Maybe you could give it more visibility with a button to show a pop up with the leaderboard any time and changing the labelling of the button to sth. like "walk away with points". Perhaps also for the start have 3-5 made up scores by "serious" contestant's pre-filled? I think a loading indicator after you input your name and it's sending/ fetching the score would be nice. Or, like they did it in [this](https://tnagasato.itch.io/penguin-swing-jump) game for this jam, remove the friction for entering a name entirely by giving each player a fun (or serious?) random name.