The art was great and charming. I gave it a few tries, and after a run with good RNG I managed to get a few upgrades before being defeated by the rock
Before I managed to get that first upgrade, my runs were decided on RNG alone, and in order to even get rolling you need some pretty good RNG, unless I missed a mechanic that allows you to somehow control these events?
It was cool to be pretty stressed about having a big pile of cash and wether or not my ship would make it before being plundered by pirates for half of what its worth, but I also didnt control these run-deciding moments. I think its a great setup, and with a little more time and a ways to control/lessen the amount of control RNG has on the game, it would be a winner.
Great entry nontheless!