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(+2)

The art was great and charming. I gave it a few tries, and after a run with good RNG I managed to get a few upgrades before being defeated by the rock
Before I managed to get that first upgrade, my runs were decided on RNG alone, and in order to even get rolling you need some pretty good RNG, unless I missed a mechanic that allows you to somehow control these events?

It was cool to be pretty stressed about having a big pile of cash and wether or not my ship would make it before being plundered by pirates for half of what its worth, but I also didnt control these run-deciding moments. I think its a great setup, and with a little more time and a ways to control/lessen the amount of control RNG has on the game, it would be a winner.

Great entry nontheless!

(+1)

Thanks a lot, for such big feedback. We know anout the rng and in such small time it was hard to balance out the

 game and not to make it so easy. Still thanks !