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A clever concept and a pretty good execution! I liked the idea of having to operate mutually exclusive ship systems, and I liked how it turned out as a game mechanic on top of that, which is extra points. The two-handed work that I was having to do made my exhausted brain twist into itself and my eyes cross, but that was clearly a me problem; it's not hard to see someone enjoying this game enough to get good and excel. I enjoyed the setup, too; it managed to be funny, without being meme-y and that restraint should always be applauded.


My only two notes for you are 1) Your intro screen auto-advanced and did so quite quickly! It makes me wonder if you didn't tie it to frame rate or didn't pass the timer through Time.deltaTime or something. I got the gist of it, but I had to figure out a few things as I went. 2) The map didn't end up being particularly useful to me. The ship goes so fast that the level of zoom on the map often didn't provide information in time to avoid obstacles or plan direction changes. A bit more coverage on the map might be good, even if it also means a little less fidelity. 


Fantastic work though; one of my highest rated so far.