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I suggest change the print cost modifier of engineering to be additive across different upgrades instead of multiplicative. Multiplicative costs means that upgrades actually harm rather than benefit.

Another solution to this problem is to allow removing upgrades, so they at least won't do harm.

Agree that the cost scaling is too aggressive, was already considering making it linear. But removing is also an interesting idea!

Right now my probe upgraded such that it cost more hydrogen then I would get from the harvesting it would, which logically could happens but...