Thanks! The system phase is still very random (besides many other problems), it might help to guarantee a minimum of resources.
veltes
Creator of
Recent community posts
Gotcha. My current idea is to lock the Von Neumann probe longer, so players have to go through phase 2 and scale up production more. Getting a lot of resources together to finally build the ultimate probe.
For phase 3 I am not sure yet how to make the gameplay a bit more interesting, currently you basically only buy engineering upgrades to win the game. Any ideas what you would find interesting?
Congrats for making it through all three modes! Prestige mechanics are not really implemented yet, want to get the basic gameplay right first.
The research center bug is already fixed for the next update, there should be unlimited upgrades now. The carbon discovery is not triggered indeed, it should happen once you scan your first system with carbon, will take a look.
What did you think about the gameplay mechanics in the later stages of the game and the transitions between them?
