This was a pleasant surprise! I wonder if you worked in a team or alone, because this is very impressive. The visuals and music are great! I think this game does need some more polish, but to be fair, this is shocking for a game jam submission. I would recommend adding some kind of a visualization as to what is happening, because I have to quickly read a small text in the corner to understand it which is sub-optimal. I also think the balancing a little... off. A battle can last very long, especially if you picked the wrong cards. I see the uniqueness because you shouldn't pick the highest cards — it's a high risk, high reward situation, since the cards can get turned back on you. But at the end of the day, it feels pointless to use any other card but the highest damage one, because otherwise the battles last too long and in general there's just not much reward for using other ones. I also feel like it would be nice to have a reward for higher spins — maybe a higher spin difference multiplies the card's values, or maybe if you roll a six your card is doubled, or something like that. Also would be nice to have some simple sound effects. In any case, great job! This really could be an interesting game if you chose to finish it, I can see the vision here.
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Thank you so much and I appreciate your feedback alot! The music was taken from an asset and has been credited inside the game. And sfx was created by my friend.
It was mostly a solo project except for music.
I agree with the balancing and there is still much to do for this game. Would be awesome to finish this project.