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Yeah, I definitely think the UI is very important. I’m trying to keep it simple for now so the player isn’t overwhelmed right away. As more elements get added to the game, I’ll keep reorganising and improving it, but for the current testing phase I’m pretty happy with how it looks.

I’ve made a few changes to the combat UI to make it a little cleaner as well.

Scale is a huge part of what I’m aiming for with this game, which is one of the main reasons I chose ASCII. It lets me focus less on visuals and more on the systems behind the game. Maybe one day, if people enjoy it enough, someone might even want to help create a tile set or port it to a dedicated engine. For now, though, it’s all being built as a console app in Visual Studio.

I’m not much of an artist, and UI programming isn’t my favourite thing, but I do understand how important presentation and usability are for players.

The game has only been in development for 14 days, so my main goal right now is to build out systems quickly while also getting feedback from people. I’m especially interested in what feels intuitive, what doesn’t, and what could help make the UI easier to understand as the game grows.