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Thanks a lot for your playing and constructive comments. Good to know that you like the puzzle. I would like to see the VOD.
I plan to add more levels in the post-jam update. As debugging takes most of my time, I spent only a few hours on designing levels, so they are just for showcasing the mechanics.
Previewing what happens might be too difficult for a puzzlescript game. Experimentation is expected to understand how things work and interact. I can't even tell what the complete result will be before testing!

(+1)

I see, didnt know it was puzzle script. Looks VERY different from the average puzzle script game.

That does make preview probably extremely tough. But I just kinda meant simulating it invisibly each change. The sim is very instant, so it wouldnt be hard (in most tools, not puzzle script) to instantly run a lil sim and display the positions each ball color hits.

But yes, the trial and error is the fun part. Especially with the splits. Seeing the splits feels nice

Here is the VOD. I got cut off because I had someone in chat requesting their game, so I just decided to come back. But I think, especially now knowing this is puzzlescript, that its a even cooler of an entry. Turning sokoban rules into a "light" sim of sorts. Very tuff 

https://www.twitch.tv/videos/2808714995