This did a good job of capturing the Katamari feel while also being its own game. The graphics were cute and movement was good, and the game ramped up nicely. It was interesting trying to run from the tornado too, in a reversal of roles and vibes from the first part of the game. The circle was pretty helpful to help keep track of where the tornado was coming from and how far it was pulling.
At least for now, I'm on the leaderboard after I got a well-timed bonus for wider pull and built up a big combo at the end. Even if I wasn't on it (and even though I'll probably get beaten as the jam continues), it's cool to have that support for competition and tracking high scores!