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I didn't quite grasp the objective of the game. I think it would be helpful for the player to know what they can and cannot do, as well as the general concept of the game.
I did like the atmosphere, though.
And, on a purely personal note, I would like to add that the controls, specially how the wheel worked. could be more intuitive I did figure it out eventually, but I personally believe that kind of mechanic should only be used if there’s a specific reason for it; otherwise, it could become tedious.