Pretty cool! I beat the final encounter with the rock guys (though it was confusing that my bombs and grass were taken away for that fight).
The movement feels quite good! The jump feels nice and the destructible terrain is a really cool mechanic. The grass bomb is a great opposing mechanic to the destructible terrain.
The basic attack felt a little stiff, I think partially because there isn’t a ton of feedback from the enemies when you hit them. A tiny bit of screen shake and freeze frame on an attack can go a long way to making it feel a bit more “real”.
I’d also consider reducing the number of anticipation frames that the player’s attack has (and instead moving those frames to be ‘follow through’ after the attack), but that’s more of a stylistic thing.
The art and music were solid too. I really like the player’s movement animations, I can tell a lot went into them.
I had a good time with this, nice work!