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This was a really charming and creative game. The cute art style, animations, story, and overall groovy vibe made it stand out a lot. I also liked the variety in the attacks/projectiles, it gave the combat some fun chaos and personality.

My main feedback is that the boss health/damage feedback could be clearer. At times it felt like I wasn’t doing much damage, so it was hard to tell if my attacks were working. Some coins also seemed like they could end up in awkward spots, and the boss i-frames made some of the stronger attacks feel less satisfying than they could have been. Still, this was a fun and unique entry with a lot of charm. Great work!