A pretty cool and intuitive mechanic that doesn't really get the opportunity to shine imo. The last level where you go backwards and do it had me going woahhhh this is sick and then the game ended before it could elaborate on that and I got sad. Such a cool twist, it's evident you could do really cool stuff with this, shame it ends when it does, because conceptually and mechanically this is really badass, and fits the theme really nicely. Cool work!
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I'm glad you liked it! I reacted the same way to the last level when I was doodling level ideas and realized how that would work. It was a nice, unexpected property of the level elements that I didn't realize would happen until after I had already coded them, so it was very fun. If I ever revisit this game idea, I'm definitely going to try and elaborate on it more XD.