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Interesting little game. The paintings are very well done and I quite like the idea of using exhibits within the museum to learn about my enemies. I think the whole thing could be a little more immersive and mysterious and the battles felt a little low-stakes. Have the exhibits a bit more spaced out. Maybe add some that are more for flavor / worldbuilding and don't give actual hints. I probably wouldn't even tell the player where to look for hints and that the beasts have these weaknesses. Maybe find the stuff you need to defeat the enemies somewhere in the museum instead of just having a spinning wheel (though I guess that would completely detach the game from the jam's theme). The standard Godot UI also feels a bit out of place, but fair enough for a jam game. Anyway, I think this has potential to be a nice little narrative puzzle adventure with a bit more work :)