Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I hear you and others about the confusion at the start- I purposefully left the controls ambiguous so the player could have that aha moment when they figure it out! That concept is probably unnecessary for a short jam game, but I was getting creative with it yknow? That being said, I don't want my players to be confused to the point of frustration! I appreciate all the feedback on it. I'm glad you had the aha moment, and thanks for your feedback!