These are incredibly helpful and clear, I can just see about all of these being implemented.
- Not the first person that has complained about the coin hit box so that’s a definite change in the next update
- I personally like how the sleeping skeletons get lost in the noise, but it probably does feel way too unfair where it’s at right now, so at the very least I could make it a tiny bit more obvious, it should be learnable through recognition and not a surprise the player, you are right.
- Sound queue is a must have for orbs, the song changes tune and the grout lines do show when active, but maybe should clearly indicate when it will end soon.
- I do like the curse hallways and caves from time to time but if it feels too unfair for you, then likely it does for most players, I’ll tweak it for sure.
- I agree with the amazing blessings should appear later. Great note with the basilisk crown, that’s a must. I’ll rework them!
- The slime and mind flayer patterns are pretty similar because they both track you, but one tracks slowly and the other tries to track your next move, but can leave it looking similar. I might change up the mind flayer AI to be more distinct.
- Actually that’s a great idea, if you collect all coins, you don’t have to collect a curse. If I do that, I’ll have to rebalance a lot of things, and ultimately add a lot more curses and blessings (which I already plan on doing) so expect this type of thing father down the line, but I’d like to see it come to fruition in some form.
Again thanks for your thoughts, best insights so far!
(0.2.5)