This game was realy fun. Spend the last 30 minutes or so playing it. This is already very solid and in many aspects also very polished. So the feedback and the ideas should not take away from the great game you already had.
- What does the blue ammo realy do? Would it be possible to be used up, so I can stick with the current weapon roll?
- The font for the prices and my money was hard to read. Some times I didnt realy know how much money I had.
- During the dungeon selection: Why should a player choose a worse generated dungeon. I.e. why choose harder enemy over more chests? Could the attributs be merged? If you choose harder enemies you also get more gold.
- A inventory like idea for the weapon slots machanic: The player could decide in what specific slots the new items go. I.e. the player has 3x 7s and can decide to put them all into slot 1 to maximize the chances for a 7 in slot 1 or the 7s can be split onto all 3 slots - leaving the chance for a tripple 7. The tripple 7 could be then extra strong (if it isnt already - i neaver had a tripple).