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(1 edit) (+2)

I had fun with it. I would've liked more frequent ways to upgrade, and some feedback could have been clearer. It felt a little weird spinning into the blue guys and getting dragged around, I wasn't sure if that was a good or bad thing but it was the only way to deal with them? Similarly, spinning into the small red shooting guys that you killed with shooting made a noise but I'm not sure what that was signifying.

I did like the art style and 2.5D vibes, movement felt good, shooting felt good, needed some more juice for satisfying kills.

Difficulty curve felt odd, was overly easy for the waves then suddenly the boss shows up spamming big damage all over.

Overall, a good start for something that could be super fun.

Thank you for the feedback! we wanted to put more juice but we had so many bug it was difficult to polish every aspect of the game. Especially the spinning enemies, which we wanted to bounce off of you when they die, but they sometimes take the wrong direction and the lack of sound makes it difficult to understand that you killed them.