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(1 edit)

Started playing on 1.6.8. There's a bug where whenever I save the game, party members' HP decreases.

I have a party of Knight, Fighter, Witch, the Oracle, and Wizard. I go to the heal point and heal everyone to full, then I go to the Unconscious and save the game. As soon as I leave the Unconscious and go back into the field, instead of being at full HP, the Knight's HP has dropped to 25/47, the Fighter's to 27/42, and the Wizard's to 20/21, while the other two stay at full HP. This was already happening for a while before I realised it was saving the game causing it, and it's easily reproduce-able because it happens every time, with the same values. Formation doesn't affect who loses the HP; it's always those three specifically.

I was certain I fixed this in 1.6.6 but I may have overlooked something. Do those characters have equipment that increases their Max HP by any chance? That was the condition for it before, but it was upon reloading a save that it would reset their HP. This is happening anytime you save now?

The characters just had the basic starting gear, but I tried removing all gear from them and repeating the process and it still happens with the same values. It isn't from loading the game; just saving the game is doing it. Actually, after checking further, going into the save menu at all triggers it, even if I back out of the menu without saving the game.

Should be fixed as of 1.6.9. Your HP when you saved will still be lowered, but if you save at full health next time it should stick.

I've noticed it as well. (I haven't updated to 1.6.9 yet) In my case, they did have HP increasing gear, but they'd just go back to their previous hp sometimes. I noticed it mostly when I started a new cycle or created a new doll. I'll let you know if I notice it still though.