Huh, interesting, a Rubik's cube from the inside. I've got to admit I gave up pretty quickly -- it's just much more fun to solve a real cube than to hassle with somewhat clunky controls. That's not necessarily a criticism of your implementation, as someone who dabbled with making a vitual cube puzzle game myself, I just think the medium is not super suited for it. Still, props for making it!
Viewing post in A RUBE's Cube jam comments
Sorry, should have been a little clearer. I did download the local version, but I still couldn't get a good overview of the cube because of the FOV. I also think the "lowlighting" effect on unselected faces is too strong and I couldn't figure out a way to get rid of my selection, so I had to move my mouse around to see what colors I was even looking at. It might just be that I'm too used to physical cubes, though, I don't know.