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(+1)

I liked the environment design, audio work, and core mechanics, but the game didn’t feel very engaging because there wasn’t enough challenge.

The mechanics seem designed around competition, but it wasn’t clear who the opponent was or what exactly I was competing against. Because of that, the competitive aspect felt a bit unclear and less meaningful.

Also, being able to purchase everything from the shop immediately weakens the purpose of having a shop system. It would feel more rewarding if items had to be earned through progression, currency, or performance.