Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The game was made with GameMaker, as stated on the game page.

Thanks, I’ve already figured out the game engine. Unfortunately, I can't add new fonts with the necessary character sets, so the translations aren't being recognized. If it’s not too much trouble, could you describe exactly how you added the fonts? Scrabble is very finicky; the game crashes if I try to swap your fonts for others with the same filenames. I’d appreciate any information. If I manage to solve the font issue, I can provide you with the code for auto-translation into other languages; that way, you could release the game in a specific language or add a language selection option to the menu. Your game is excellent and high-quality, and I’d love for audiences beyond just English speakers to be able to enjoy it. Thanks <3

Hey there.
First of all, thank you for your kind words and your efforts to try to translate the game. I am really sorry, but Altered wasn't made with non latin characters in mind. A lot of the text related stuff is hardcoded around the specific font used in the game. Because of that, it would be really hard to add non latin fonts to the game and not have it break certain aspects like textbox sizes. 

We might make changes to this once we reach the end of our plans for Altered but for now, adding additional languages is simply not feasible for us to do.

We will try and build it different in future projects to allow for multiple languages, but currently, we can only provide Altered in english language.

Hey there, lovely soul! <3 I have amazing news—I’ve successfully managed to translate your wonderful game! I'm ready to share a link to my GitHub repository, which contains a Python script for auto-translating the dialogue file, as well as a GameMaker script to auto-generate fonts with the required character sets.You don't have to worry about the layouts breaking: all game requirements, including character sizes, text boundaries, and other font configurations, are fully met and respected. All you need to do is run the Python code to translate the text into your target language, and then run the GameMaker script to generate all 10 necessary fonts. After that, simply replace the .yarn dialogue file and the font assets for the target localization, and compile the game with the localization prefix.Unfortunately, you will still need to translate the menu text manually (or just leave it in English for now, which isn't a dealbreaker at all). I know you mentioned that adding other languages isn't feasible right now, but honestly, it would be a huge missed opportunity for such a massive potential audience. Your game is absolutely fantastic, and so many more people around the world would love to experience it!If you're down for this, just let me know! I'll put together a clear README.md guide on how to run everything, and I'll share the repository with you in a few days. :3

Hey! Thank you so much for all the effort you have put into this. It really means a lot to us. Before you put in even more work though: we currently do not plan to officially integrate any fan translations into the game. This might change once we finish the game, but for now the game will stay english only. That said, this doesn't mean we don't appreciate what you are doing. So you are free to upload fan translations of the game yourself if you want.