Though a file may be missing, I still want to leave my feedback here since I did request said file so I could play it and give this game a fair shake and rating despite the slip up. And I gotta say, for it being your first game, it's a pretty interesting idea. The concept of spinning around to avoid lasers while building charge to then take out said enemies is cool, though it is a little rough around the edges.
Enemies can pile up fast and shoot pretty quickly, making it pretty much impossible to dodge them if one too many pile up because you didn't keep up well enough, leading to unavoidable damage that could tip off some players. I think maybe putting a limit on how many enemies are on screen at once, or turning it into a more pattern based system where you can more easily control what arrangements appear and how they fire could help in alleviating that impossible feeling. Also, in the pattern system, you could have it be that your move forward each time you clear a pattern of enemies or just rack up a score as you move along through the varying patterns. But that's just me throwing out ideas to think about, so just take them with a grain of salt.
Anyways though, considering it is your first game, I am impressed with it. It's a cool idea, it was very fun to just spin around and shoot at my enemies with the boost, the music, while a little repetitive, felt very fitting to the whole vibe of the game, the graphics were pretty nice and I didn't think anything got too lost in the chaos, save for the laser beams which could maybe be a little bigger and more present, but it isn't too bad. All and all, this was a fairly solid entry and I quite enjoyed my time with it. It didn't feel like it overstayed its welcome and I was eager to always give it another shot when I died as it didn't take too much time to get back to where I was. If you continue down this journey of gamedev, I hope you're able to walk away from this experience stronger than before and having learned something fun and interesting in the process. It ain't easy making and releasing a game, especially in such a short time frame, so I applaud you for seeing it through and doing your best regardless. Great work!