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(+1)

Thanks! In the first version, there were many enemies from the very beginning of the game, but I made the initial waves more gradual so that first-time players wouldn't get discouraged and quit. The rules are kept simple for the same reason. For experienced players, I think you'll enjoy using the option to increase the enemy spawn rate after clearing the game!

Oh nice, I look forward to trying that! I didn’t notice that last time, apologies!

(+1)

When you don't feel like fighting for 10+ minutes, you can intentionally get a game over to adjust the difficulty level. The flow is a bit strange, but please bear with it as it was a feature added just before the deadline