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(+1)

This is a cool game! I liked the run and the jump. I feel that the intention was to have a wall jump, but the implementation of your jump being available every time you touch a block was a little awkward to get used to.  Consider checking if the player was on the ground?

Also, having sprites for the jump/fall that have directions would be cool, every time i stopped moving/fell/jumped the character would look straight at my soul, which was interesting.

All in all you've done well!

(+1)

This is only like my 3rd game... ever? I am super thankful you liked anything.

If you thought the wall climb was weird, I'm sorry. You being able to spam and just climb the wall was intentional, or uh... When I was making it and implementing a ground check, it was too big, and you were able to climb stuff. I liked it and kept it 😬. I have never tried a platformer that can do something other than jumping before. Also, more animations are fair, because I'm more experienced with animating.

Thank you for playing my game, and thank you for leaving feedback. It's super useful for a little newbie game dev.

(+1)

Oh of course man, just keep at it and keep learning. game jams are a super good way to dive into stuff you’ve never done before, so maybe next time round you could try shortening that ground check a little and making a proper wall jump!

ok :D