This is a solid entry! There are some fun combinations of conditions (I particularly love the serious condition; makes you have to think a lot harder about how to get to objectives like or the top of the screen). I do have to say that the conditions could do with some more balancing. Some conditions (e.g., jetpack, die to win) trivialize the game, while others (e.g., the market crashing) mean nothing without other objectives (in this case, coins to win).
I also wish there was more time put into visuals—not just the general style of the game, but also the feel of platforming itself. Even if you're going to go for a simpler art style, some squash, stretch, and skew would make moving around a lot more satisfying. I'd also like for there to be more to the platforming itself. The jump buffer and coyote time were noticed and greatly appreciated, but adjustable jump height or some sort of dash would further enhance things.