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(+1)

I certainly agree that it could have more depth. The only thing that influences the movement are your health and upgrades. I didn't have time to get he UI working with the upgrades, but the player health influencing the movement was interesting. I was considering making harder enemies and having it so that you might be slow but do more damage? Something like that, but alas I was unable to put as much time into the game as I'd have liked to.