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Glad to hear it! Learning Godot was the main endeavor of this jam, given I had never touched it before- But the art was something I and the rest of the team definitely knew how to handle. Perks of being an artist first I suppose!

A small tutorial pop-up on the first level, or even just highlighting the maze parts when howevered over surely would have made it more obvious you can spin them... But not enough time in the week. :')

If we pick this up again, priority is definitely on more levels and more complexity.  

Thank you so much for playing!