Yeah the scene transition bits are really what sold the narrative really well done!
Viewing post in A Good Turn jam comments
Genuinely love that you appreciated this stuff! Probably spent a little too long fussing over it, making sure I had gotten the player used to the "normal" transitions, then constantly tweaking and testing the timing to get the feeling right when it did something different. The extra beat to make people realise "hang on something is wrong" but not too long to make them think it is a bug/broken, the music fading out and then into the dialogue sequence, and trying to carry that "something is off" feeling into the actual story/narrative.
Makes the effort worth it to hear it landed the right way!