Really fun puzzles! The abilities all felt good to use and were well utilized in level design.
I almost got stuck in Lv 2. I wish there was a better way to indicate that the green switch made the block appear. Even having the switch change color or something to indicate that it has been hit and something has happened would help. Maybe make the blocks that appear a different color than the rest of the blocks in the level to make them stand out more.
I accidentally keybound one of the slots to space, which is also jump, so I dashed whenever I jumped. Maybe disallow that keybind?
The playground at the end was a great addition!