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This was really fun, but man did it get a little tiring on my fingers. Admittedly, I probably didn't need to try and mash so hard to try and get bullets flying out like I'm a minigun, but I was trying to get things out of my way as quick as possible before they were out of my rotation. Something I wanna note though, I think the idea of losing rotation along the journey is fine, but I would've liked a way to also boost it back up as well instead of only having the start being able to do that, like maybe taking out obstacles could at least boost you back up to the max you set at the beginning.

Anyways, outside of that, this was a great time. The music was lively and kept me invigorated to keep pressing on, nothing felt too long or like it overstayed its welcome, everything felt snappy and reliable, all the sfx were satisfying and pleasing to hear, and the visuals, while very simple, conveyed what they needed to effectively and didn't get lost anywhere in the scene. All in all, this experimental game was a nice fun and enjoyable experience. Great work!

(+1)

thanks dawg. i actually fully added the feature for most of the enemies to spin you up instead of slowing you down, but i decided not to implement it. killing enemys to spin you up tho would probably bee really good.