This game has potential, but the player speed is far too unruly for fine tune control - it feels like being a blender in a duck pond. The art style is cool, the music is pretty solid, and the effects are pretty nice too - but the movement is just way too fast for any sort of strategic play. You end up wiggling around, hoping for the best.
I think slowing things down a bit so that people can track things better - as getting through doors, picking up items and such, becomes far too hectic at the pace you move. It took me a good thirty seconds to even get out of the tutorial room.