Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The game started as a 5 in enjoyment, i was having fun doing the puzzles, the mechanics were interesting, and while not too complex, the puzzles required some thought. the problem comes from the platforming, in some places the platforming was extremly tight and unforgiving, there were completly unfair deaths, which i guess adds to the theme, but as a player feels extremly frustrating, for example, the platform on the bottom right path is a pure 50/50 chance of dying or progressing, and unless you fail you'll never die again there, the top right path also had some problems, specifically a jump you had to perform as a human and then as a mole, with platforms above you and water below, i died so many times there that the time you had to wait between deaths was getting really annoying.

Even with all that said, this was a great game, and i still really enjoyed overall, i think the main piece of feedback would be to focus on what makes your game fun, in this case the puzzles which were great. I do have to mention i am really bad at platformers so maybe it was just a skill issue on my part.

On a different topic, the music was clean and nice, really fit the vibe of the game, the duck quacks were 10/10 i loved spamming them. The graphics were good and simple, perfect for this kind of game, even with how simple they were the animated flowers, water, rain and rope did a lot to give the game some more life.

I liked the theme too, it was pretty serious unironically, maybe the spin to win could have been incorporated better as the randomness didn't add much, i tried leaving the spins to fate at first but i towards the end (specially the right path) i needed a specific form after every step, so i started using the stopping of the wheel and the spinning lost a lot of value when it turned into a slightly inconvenient character selection menu.