The wilhelm scream on throw cracks me up. I wish the upgrades were more impactful, or changes/improve the minigame. 10/10 will faceplant for the glory of Glandinsk in next olympia game.
Viewing post in Throw, Pjotr! jam comments
I think the premise of a incremental game is that the upgrades should evolve the minigame, so that you are rewarded for either mastering the minigame, or it reduces attrition. The upgrades are the payoff for the player's rewards, they need to feel impactful. earlygame, it was 1% change, almost unnoticeable. the current minigame felt like challenge fatigue after a few rounds, since it feels like the game demands more and more consistent engagement from me, but the game itself didnt evolve in meaningful ways. adding longer and more skillchecks are changes to the minigame, but it doesnt necessarily make it more engaging. Conversely, the punishments for failing the skillchecks make me want to disengage, especially since failing a skillcheck seems to nosedives me in midair.
Maybe make the minigame circle Pjtor, so you have more design space for more mechanics? it would also give more feedback to the player because Pjotr would spin faster. the same for the flying through the air mechanic, currently I am looking at a circle, away from the action, instead of looking at the wonderful pixel art animation.