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I had absolutely no clue what was going on, but I loved every moment.

The damage and wedge system really didn't click with me,  and I never quite got how it worked - but the sound and visual art design was great, and it certainly felt fun to play.

I think more clearer metrics and visuals for how good/bad you're doing, combined with some better options for strategizing, would be best.

The soundtrack takes the same beats as the sound effects - and it worked really well, not feeling too over-the-top or too tired at any point. I think with the right gameplay polish and clarity this could really shine.