The creator of the game has finally posted an update on his Twitter page, here is what he said in his post:
First of all, I'm really sorry for disappearing for so long! In this post I'd like to explain the reasons for it… not as an excuse, but as an explanation for those who have been waiting. To be honest, ever since I started developing Baradise Escape while also working on Banana Ranch, I've been feeling pretty overwhelmed. I honestly completely underestimated how big both projects would become. Looking back, trying to make two large games at the same time by myself was a terrible terrible idea. Even though Banana Ranch was released in its “base state” there were still lots of bugs. Also, making a new 3D game? Exciting, but it will take lots of time and I mean LOTS… cause there’s lots of learning curve to making 3d games! But it was exciting… so I put more and more time into developing it. Gradually, I started feeling guilty for neglecting Banana Ranch… and I became more and more afraid of reading comments on social media. I thought, “wait until there are more substantial updates for Banana Ranch to post”... and that never happened. The longer I “disappeared”, the more daunting it is to come back. Cause I was scared of everyone's reaction. Maybe it won't be that bad, but in my mind it would be catastrophic. Same with social media, the longer I was away from working on the project, the more daunting it was to start. I knew I needed to work on Banana Ranch so I tried my best to start! But I could only produce minimal works. In the end, I ended up… not working on either game that much lol. I’ve always been very extremist in my productivity, I suspect it’s undiagnosed ADHD or something (cause I’ve always been like this since school days too.)When I am excited, I can work lots and lots of hours! Probably 100+ hours week is totally fine! But when I’m unmotivated, directionless, bored. I just don’t want to do anything. Would only scroll on the phone, wasting my time away.I was only able to somehow keep up with the monthly episodes cause of responsibility and hard deadline (even then, it was always posted on the last day). I know it’s kinda ironic that the after story episodes are so many even though the full game isn’t fully completed yet, but the stable monthly routine was a lifesaver honestly. At least I didn’t feel completely useless during that time. And it helped pay off the bill too! I think it’s only this past year / late last year (I honestly don’t remember many things… Time has been like a blur), I resolved to just do something! Running away from the trouble won't fix anything! I “seriously” tried to finish Baradise Escape demo first so I could give closure to myself and get it out of the way. And it worked? At least I was much more productive and didn’t waste time doing “nothing”. I accomplished a lot of stuff that I never imagined I could do… making a proper 3d action game playable! The maps look pretty! (at least to me!) Remembering that coding even the simple battle sequence in Banana Ranch was troubling to me, I felt a bit touched at my progress and truly felt that it was not a total waste of time… The past years were not a waste of time. I really wanted to believe that. Why finish Baradise Escape demo first? Why not resolve to finish Banana Ranch? Cause I suspect even if I didn’t choose to do it first, I would just continue wasting my time… cause the long time away from the project made it daunting and it felt like there were so much to do. I was extremist like that. If I could not do a good job that day, I would just… not do anything at all. Now that the demo is finished, my focus is going back to Banana Ranch! Since my attention is no longer split, it is no longer so daunting anymore (hopefully!). Keeping up with social media is honestly… still a struggle. I write this post, but the one posting is not me. It’s my sister. She will help me post on my behalf, and further down the road will help me post the progress I’ve made. (Cause I honestly still dread the reactions to even this post). This way, at least you guys won’t stay un-updated for long! I hope gradually, I’ll slowly learn to love reading the reactions to my posts again :) (I know I will, but… it will take time) Anyway, as the title says, the Baradise Escape 3D demo is finally finished! 🎉 For now, it's available exclusively on Patreon, but we'll be releasing it on Itch.io very soon as well. In case you haven’t heard about Baradise Escape you can check on our page: