I Will Haunt You is very a very visually striking piece of work - from the varied presentation of sprites and CGs (I really enjoyed the floating effect on beckett), the smart use of music, and even the design of the main menu and the Itch page. The story is also quite interesting - a take on the various stages of grief, told in a branching manner through the perspective of the ghost. However, in spite of its strong visuals, I feel as though it has a tendency to tell rather than show, which winds up bogging it down somewhat.
(Almost) the whole story is told through what is, effectively, a set of monologues - Beckett directly expositing to the reader his thoughts and feelings, how he got here, and how he feels about every single thing that occurs in the story. This isn't necessarily a problem - but I can't help but feel as though the writing of the story doesn't make use of the medium's strengths and ability to showcase a person's innermost thoughts in all their messy glory - they're very matter-of-fact, which wound up making them feel too direct and to-the-point to me - to give an example, when Beckett complains about Rhett's date making spaghetti with him and claims that it's their dish, it doesn't feel particularly convincing, because we don't know enough about the context surrounding it to understand how much it means to Beckett - the incredibly complex and personal emotion of grief is flattened into vague statements, and we just have to take Beckett at his word to tell what he's feeling.
That said, I still thought the broad strokes of the story were enjoyable - and the game's striking visual direction and animations certainly helped raise things up a notch! Good job!