Ok so I'm going to state it here i hope it's not a spoiler
This is an avoidance thing
a) you avoid the boss superlasers
b) you avoid the mundane dot-bullets
c) you gradually figure out what the bespoke individual special shapes do
and
d) your position is what YOU are moving with the mouse
And I was really pleased with the sense of tension in this game. Fine work!
Gave it high marks, and you an itch follow,
If you like the thing(s) on my other page(s), consider doing the same.
I thought this was inventive because bullet hell tends to be statistically out of all the games tilted towards offensive rather than passive. This feels more like bullet hell crossed with Marble Madness or Irritating Maze (Ultra Denrya Iraira Bou for the Neo Geo in about '97).
So its a puzzle bullet hell.
Brilliant.
Cheers
--D
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