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Hey @tim5322! Just played your updated game — it's fun! I love the art style, especially the main character: how he scratches his back and reacts to direction changes when you roll is a great touch.

The one thing that confused me was reaching the end. First run, I spent all my time collecting chips and ran out of time. Second run, I focused on finding the finish while grabbing chips along the way — got maybe 10-15 chips and found the "Gambling room," but I couldn't figure out how to actually gamble. Not sure if I had to press something specific, collect all the coins first, or what — nothing happened, the timer ran out, and I lost again. (It felt like the chips and the exit were pulling me in two directions with not quite enough time for both — clarifying which is the priority, or giving a bit more time, would make the goal click.)

Maybe a slightly longer timer would help (more room to collect), or a small prompt in the gambling room showing what to press? 

Either way, nice work — the character's got real charm!

(+1)

Hey Anarkion, thanks for playing our game! We didn't have time to implement that ending because of our late hand in of our project what caused us to prioritise making a small level with the core mechanics in it. This resulted in the fact that the ending was not ready and gambling did not have a function yet. I will change the description of the game to make it more clear to the users.