Pretty cohesive and consistent game for a team of 100. Legit impressive. Controls to move around in the office were annoying at first. I thought "why does this crazy dude want to spin around in his chair instead of walking normally and performing the tasks?" I mean lore sure but c'mon! And then there were more tasks, and then I had to strategically think about alternating fun / boring tasks, and then there was the fact that I needed to be careful about time management, and the best part of this was the final boss fight. The controls that were kinda annoying on the first 3 floors made the final boss fight really cool and rewarding. It was like a war of bumper cars and really fit the whole aesthetic of the game. Great job overall.
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Sounds like you got the perfect experience!
Thanks for playing!
So funny thing, there was three big teams this year
We ended up being a team of aprox 55 Team ASS (All Serious Studios), although the server we made had something closer to 150 before we figured out who all was jamming.
Then there was Team 100, not to be confused with Team 100 Raccoons in a Trenchcoat
Both of them made great games, too