Fantastic art, the style of the cutscenes is easily some of the best I've seen in the jam so far. Though the game could really use a lot more sound and mechanical interest. The music is pretty good but the game is very quiet when it comes to walkings, hitting, chasing options and stuff like that. Mechanically this entry is sadly a little rudimentary, I really enjoyed the spinning system but I couldn't tell what the difference between a light and heavy attack was and the potions can't really out-heal the bosses damage. If you where to continue development, I'd say either go all in on the spin that increases your attack or go all in on the rpg elements and give choosing other options on your turn a greater purpose. A lot more weight could also be places on the weapon that the bottle gives you. It seems at this point all it changes is the animation that plays. Overall a good entry and again the art is absolutely a standout. I hope you guys participate in the other big jams coming up!
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i agree with what Thefelilinespacepirate said there⬆️
i really liked the overall mood and univers of the game, the rat interaction made me chuckled.
would have love to stay in this world for longer. very nice entry yall, ggs
Thank you so much for the honest review. I agree with everything you said. We had some trouble pivoting our idea, which led to a less polished game. Combat mechanic was one of the last things we had time to tweak, so it didn't turn out great and lacks of real challenge. As for the sound design, we were lucky to get boss fight music, but the rest of the game is missing audio: walking sounds, menu interactions, attacks, ambient sfx, and stuff. We are lucky developers to have had so many talented artists working on this project.
Again, thank you so much for the honest feedback. We really appreciate it <3